
It’s been a difficult year for the entire world and that definitely had an impact on development this cycle too.Īs progress marched on with mGBA for the first few months of last year, I was able to release 0.8.1 through 0.8.3 picking up most of the bug fixes I made along the way towards 0.9.Īfter several months there were lots changes under the surface, but not many new user-visible features. Read moreĪfter the seemingly longest year possible, mGBA 0.9.0 is finally here. An extensive list of changes follows after the cut. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Read moreĪ new release of mGBA, version 0.9.1, is available. Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. This version is a bugfix release, which contains many important fixes. Read moreĪ new release of mGBA, version 0.9.2 is available. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed.

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Read/write access to emulator memory (via the full address space, or via memory domains) and registers.

The current features are currently implemented: If you’ve wanted to write scripts for mGBA, now’s the time to start looking into it!
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There is also documentation on the current API available on its own page.Īs this feature is still nascent, we’re looking for feedback on how to improve it and what should be added in the future.įor this, there is now a #scripting channel in the Discord server (linked on the sidebar) to discuss writing scripts or requesting support or new features. These builds include an example script that shows how to interact with the emulator, and can pull information about the party from the US releases of the first three Pokémon generations. With this merged, users can now write and run scripts in Lua, as is possible in some other emulators.Ĭurrently, there is only preliminary support and many features are not yet exposed. The highly-anticipated scripting feature, which has been in development for the past several months, has now been merged and is available in development builds.

Scripting support now available in dev builds May 29, 2022.Latest Development Version: 7642-ba2706284
